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This is just a person - he made a few mistakes, he drinks a lot. “We didn’t want a guy with amazing morals. “We didn’t want to have a classical hero,” Cesteiro said. What occurs in one world will affect the other world, enabling unique gameplay situations and puzzles.Įdward Turner, thrust into this world, will not be some special ops agent or someone especially invested in the supernatural he’s just a regular guy, so as to better ground the story in reality. “This demon is not the classic demon with horns that burns people he’s a trickster who likes to play around with them, though he’s not necessarily entirely evil either.”ĭormont is ostensibly a quiet town like any other, and it drew influence from Twin Peaks, as well as “that kind of American-style horror of the old town with a diner and classic cars.” Dormont will blend the familiar elements with the supernatural elements to pull players into a twisted alternate reality that exists parallel with the natural world. “When we were creating this demon character, we did a lot of research into demons and demon mythology, and it was very cool learning so much about it, and where demons come from,” said Cesteiro. The most pivotal of these monsters is the demon influencing the horrors in Dormont. “They are always a threat, and whenever we have a threat, it makes the player see things in a different way,” said Cesteiro, and it in turn brings deeper immersion. The monsters are likewise a key part of manufacturing that atmosphere and bringing it to a rousing crescendo.
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Now, “all the sounds, the crows, the footsteps” pop as they should. Halfway into the project, they enlisted two audio specialists who took the sound to another level of quality. Everyone is very tense playing the game, which is exactly what we were aiming for.”Ĭreating the atmosphere was a key aspect of the game, and a lot of work went into building an immersive game world, both visually and in terms of sound design. I think we actually managed to do it from the reactions I see from players. So instead of a moment, we have the whole game, always scary and oppressive. “We tried to create a scary atmosphere that could be always oppressive and tense, so that the players would never feel entirely safe. “We didn’t want to create the scares based on specific moments, or on jumpscares,” explained Cesteiro. It isn’t all about the dark though - Those Who Remain’s main themes are diverse, touching upon bullying, infidelity, and suicide, though they exist separately from the gameplay mechanics. It’s a creepiness factor that works really well.” “I think that this game appeals to that very primal fear of the dark that we all have,” said Cesteiro, “especially since every time the player looks into the dark, they see some creepy guys with knives and axes staring back at them. At first they considered a “curse in the dark,” but from developing the game and story in tandem, the idea to place creatures in the dark emerged. The team knew what kind of game they wanted to make - a scary one - but the shape that it took changed over the course of the process. A few more features later and eventually the very simple thing grew into a much more complex game.” To make it easier, we decided to add creatures in the dark so that the player could know for sure that they cannot go into the dark. Then we built a demo and we saw that it didn’t quite work because it was very complicated to explain the concept visually to the player. “We wanted to make a puzzle game with mechanics set around the premise of the light and the dark, where the player couldn’t go into the dark.
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“When we started this game, we had a very simple concept,” he said. Players take on the role of Edward Turner, a man searching for a woman amidst this unsettling landscape.įounding studio member and lead writer Ricardo Cesteiro explained how the game has had a “long journey” to taking its current form. This is not just any darkness though, but one brought forth by a demon terrorizing the inhabitants of Dormont, ensuring there is no escape. It’s a game with a simple premise: darkness kills. Set in the seemingly sleepy Washington town of Dormont and due for release in June, psychological horror game Those Who Remain is the latest by Camel 101, its first game since 2016’s Syndrome.